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1MB Stock market website The Street is reporting that the used video game industry pulled close to $2 B in 2009. Weigh that against an overall sales figure of $19.99 B in 2009 and you can see why game publishers want people buying fewer used games. That's almost 10% of the pie they're never seeing (more if you go by the ESA's calculation that sales were only $10.55 B the same year). "But for game developers and firsthand retailers now elbowing their way into the resale market, the business of secondhand goods raises questions about who gets hurt and who suffers a significant loss of income," writes author Jill Krasny. An in-depth read about an one of the oldest rivalries in business: New vs. Resale. Hat tip: Game Politics. [The Street] 2MB Last month, the ESRB uploaded a handy graphic illustrating modern game player demographics. Much of the data unseats commonly held perceptions of gamers and gaming. A gamer's average age: 34. Only 25% of gamers are under 18. Meanwhile, 40% of gamers are women. Parents are present 93% at the time of purchase of a video game for their children. In other words, we're older, have a better gender balance, and are more responsible than most people generally presume. Hat tip (once again): Game Politics. [ESRB] 3MB Meanwhile, Cosmopolitan recently told its readers that women who play video games will get laid at least one more time a week. Cosmo cited a study from UK game rental company Gametart and recommended that their readers take their men out to a video arcade, putting them in "man date heaven." No word on whether Cosmo knows that video arcades are closing left and right. [Gamepro] 4MB A new feature on What They Play cites conflicting viewpoints on the existence of video game addiction. The springboard: Dr. Ryan Van Cleave's book Unplugged: My Journey into the Dark World of Video Game Addiction. Van Cleave lost his job and house, and nearly committed suicide on account of his addiction to World of Warcraft (among other games.) He cites a 2007 Harris poll that 8.5% of kids may play games pathologically. Mark Griffiths, another video game addiction researcher who wrote the book's foreword, said that video games can be part of healthy "recreational diet." But Cheryl K. Olson, co-director of the Center for Mental Health and Media at Massachusetts General Hospital’s Department of Psychiatry, places blame on addictive personalities and not the games themselves. [What They Play] 5MB Oh, and Namco Bandai recently put up and took down a potentially offensive, if still endearing picture of Mr. Driller. The issue: the image, meant to commemorate the recent saving of 33 Chilean Miners, may have been viewed as trivializing the seriousness of the event. Seen below, the image features the game's protagonist saying, "Bienvenido de nuevo" (roughly translated, "Welcome Back!"). For those who don't know, Mr. Driller is a game where the player digs through colorful blocks to stay alive. [The Escapist]

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